Retrospective: DIA Game Jam #1

We put on our crash test helmets for our first jam!

The DIA Game Club runs a monthly game jam where members get together and have fun making games in a supportive environment.

In this series we're giving non-Game Club folks a chance to see what it's like participating in a game jam and sharing what we learned along the way. We hope you learn something new after reading!

Doing something new

Hello, there! Some of you may have already heard but just in case... As part of the new rebrand, the DIA Game Club is trying out its own game jam. We're very excited to share the tale of what went down in our very first attempt at organizing and running one.

Without further ado, here's the retro!

Going back to the time of the jam at 88 mph...

We did a game jam

So we did a game jam. But what does that look like when actually done?

Don't worry, we'll break it down for you.

Desired outcomes

For this first jam, we mainly looked to see if this format was:

The tool

The chosen tool for this jam was Bitsy, a tiny game editor specializing in "... games where you can walk around and talk to people and be somewhere".

Source: Adam Le Doux

We chose it because it's easy to pick up, simple to learn, and restrictive in its outputs. Perfect for our one hour sessions where time is of the essence.

The theme

The randomly generated theme for Jam #1 was "helmet". At least one of us thought this theme was a bit scary, but fear only means the potential for growth is there!

Our reactions when we got this prompt. 

The catch

For this jam, we only had the latter half of January to try it out since we only came up with it during the first half. While not ideal, this ended up being a blessing in disguise—The reduced timeline reduced the risk of this being a failed experiment.

Participants and their entries

This jam's participants included Justin Kim and Alex Forseth. Both used Bitsy at least once prior to this jam but not enough to be considered experts.

Justin's entry is a puzzle game where you save artifacts from a sinking museum by solving riddles.

Alex's entry is an errand game where you explore a park maze on roller skates and find items to leave.

Our observations

Below are some quick lists that summarize the observations we made during the jam.

We honed in real close on what happened.

For the jam

For Justin's game

For Alex's game

If we had more time...

So many features, so little time...

Overall....

This jam was a success! We found that this jam format is:

The Game Club looks forward to further jams and seeing what else we could learn from them.

Woohoo!

That's all, folks!

Thanks for reading about our first jam! To keep up with future jams we do, don't forget to subscribe to DIA's newsletter and follow us on LinkedIn.